An overdose of reality can have dire consequences…
Project Downfall (PDF for short) is a pill poppin’ first person adventure with semi-tactical in your face combat and unique perks and quirks. The game is an overall mashup of the the movie „Falling Down” with M.Douglas and the style of „Hardcore Henry” and „John Wick” in arcade retro stylised visuals with modern post effects and Dynamic Original SoundTrack.
You start in your apartment getting ready for another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc).
You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?
Yet you feel privileged and as a true socialist you feel you need to give something back…
…By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think…
Game Features
- Unique blend of action and adventure, where you are given the freedom to discover the plot at your own pace(or not) and come to your own conclusions.
- A unorthodox semi-tactical shooter with superpowers, where reflexes, environmental awareness and quick thinking count. Encounters play more like fast paced puzzles with lethal consequences. Both you and the enemies go down real fast. You’ll need to make best use of the games unique combat mechanics (such as the pills, superkick, slammer, adrenline slide/jump and more) for the most stylish and fun outcomes.
- A dynamic and fitting Original Soundtrack which adapts to what’s going on on-screen
- Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
- Cannon fodder
- Trippy visuals
- Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
- No health regen
- Actually no way of replenishing your health at all
- Lots of alternative events, possibilities, routes and more, leading you to one of the 12 endings.
- Combo kill and style system
- The Superkick
- lots of fun ways of dispatching your foes
- Leaderboards
- Freeroam hub which expands with the games timeline offering new opportunities