As I stated in my “Decompression test” post, the new algorithm I use is faster in decompression than LZMA + usually it compress better, sometimes significantly. But there is a downside – it’s PAINFULLY slow at compression, 6-7 times slower than LZMA.
Here’s the sample of Black Ops 3 (hehe) data compressed:
As you can see, it took almost 39 hours to compress 77.9 GB. Yuck. But for end-user it’s much better due to above-mentioned pros, so now this algo (not public) is becoming my main, replacing the widespread LZMA. Faster installation + better compression = magic combo!
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#6015 Yield! Fall of Rome v1.0.1.3 + Bonus Content Genres/Tags: Strategy, 4X, Isometric, 3D, Turn-based Companies: Billionworlds, Daedalic Entertainment Languages:…
#6014 Echoes of the End Genres/Tags: Action, Third-person, 3D Companies: Deep Silver, Myrkur Games Languages: RUS/ENG/MULTI14 Original Size: 40.6 GB…
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